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    <p align="center">Visual Representation Reflection</p>
    <p>Creating worlds takes tremendous effort in making sure that every little detail stays true to the overall plot and setting. In our world we made sure that every person, house, sign, and even ground graphic was representative of the mood and feel we were trying to convey. This can easily be seen in the visual representation of our world. We chose to use a game to visually represent our game, as this gave us the freedom to do almost anything we wanted in the realm of visualization.</p>
    <p>Our game is quite literally a window into our world. The areas we&apos;ve provided in the game show the distinction between the different races of our world. The gods gave the people the ability to change the environment around them with just their emotions. The people took this and different groups used it in their own ways, some refusing to use it at all (i.e. the Solon people). This explains the vast importance of each area, showing that each area in the game conveys not just the look of the area, but the feelings of the people within it. People are extremely important to look at when studying different worlds, as they are the ones who create and destroy within the worlds. They are the only ones who have the power to change the world. We chose to use people as the medium to convey our message, that people affect the world around them with their emotions more so than they realize. In our game, one of the major things that give you insight into the world is the interaction with people. You can talk to each person in the game and depending on the area they are from, you will get a customized answer from each one. This was a choice made very carefully, making sure that each dialog with each character is unique and powerful in the creation of a story. </p>

    <p>We decided to use the format of a video game to present our world because it seemed like the best way to accurately portray it. Using a video game allowed us to give the player a wider window to view our world through than what they would get had we presented it through a poster or video.  This format also allowed the viewer much more freedom than any other form as well.  By allowing the player the control to go where they want and talk to whom they want it gives them a richer experience. It allows them to feel more immersed in the world rather than feeling like they are looking at it from the outside. The vibrant colors and changing environments help to immerse the player.  They get to see the widely varying areas in the world from a tall and imposing mountain to a tranquil forest to a large technological city. These unique places combine to make an interesting world filled with different people.  And these people in the game and the things they say contribute to the overall experience as well. Their varying conversations provide much of the back-story of the world and give it a much deeper feel. They tell of how the world came to be as it is now and explain the struggles and tensions between each of the groups of people because of their varying beliefs about the world and religion.  While the visual elements help tremendously to show off the physical aspects of the world, these people that inhabit it are much more important as they relate all of the other pertinent information about the world. And while they may not spell out the entire story themselves, the supporting information on the website helps to make a complete story for our fantastic world.</p>
    <p> Our group&apos;s dynamic throughout the project was friendly and conductive. Each person contributed a rather equal amount. We met frequently to discuss important issues with our game, including things like bugs and features that we would like to add. While we all made contributions in each aspect of our game, Drew made most of the graphics, while Andrew and Brandon specialized in coding the lower-level structure that everything else is founded on. We encountered many bugs during development--at one point, characters in the game would continue walking around even while you were talking to them! Another interesting problem we ran into was an error that caused the characters in the game to suddenly split into four or more separate characters, each with a mind of their own, travelling in different directions! Discovering and repairing these bugs is imperative for our game&dash;&dash;and all other games in general&dash;&dash;because the audience&apos;s suspense of disbelief immediately ends when they discover a problem in the medium itself. In addition to dealing with game mechanics at our meetings, we also decided what parts of our world we would include and how we would go about doing so. Being relatively limited in time, we decided to showcase three out of the six regions in our world. This allowed us to put more time into each region so that the player could get a detailed glimpse of our fantastic world. We made each decision in the game with the goal to portray our world as well as possible. </p>
    <p>Science fiction and fantasy worlds are incredibly entertaining to observe and interact with&dash;&dash;their representations in media must, therefore, be ever&dash;consistent and accurate portrayals of their respective worlds. In designing these representations, the creator must meticulously control details in their world that impact the audience&apos;s experience. A tiny little slip could snap the audience&apos;s belief in two, reminding each person that he or she is only reading a book, or only playing a video game, and that the creator&apos;s world is not reality; this realization marks the failure of a science fiction or fantasy world. But herein lies the beauty of crafting these representations: The creator is in absolute control of the way the entire world is presented. Small details, such as a style shift in a novel occurring whenever a soon&dash;to&dash;be important character walks in a room, or a bit of hazy fog emanating around a mysterious figure (that may not appear so mysterious in plain view), contribute exponentially to the audience&dash;s immersion in the world, reinforcing their voluntary belief in the world for that much longer.</p>
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